There's a missing "firing" animation for the concussion rifle.  In bg_misc.c  int WeaponAttackAnim[WP_NUM_WEAPONS] = { BOTH_ATTACK1,//WP_NONE, //(shouldn't happen)  BOTH_ATTACK3,//WP_STUN_BATON, BOTH_ATTACK3,//WP_MELEE, BOTH_STAND2,//WP_SAB...  
[Read More]