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MightyM

Latest Activity

Posted in: Making an Elevator Stop in More Than One Spot?
 MightyM
02-01-2005, 12:51 PM
#3
Thanks i'll look into scripting :D....  [Read More]
Posted in: Making an Elevator Stop in More Than One Spot?
 MightyM
01-25-2005, 10:50 AM
#1
How can I make an elevator that stops more than once? Could someone briefly outline how to do this? Thanks that would be great... Better than an elevator that stops in one spot would be one where I can flick a switch in the elevator in order to go to...  [Read More]
Posted in: KOTOR2 mods (no spoilers)
 MightyM
12-13-2004, 11:10 AM
#5
All i want is to know which mods inspired the developers Likewise please! :D....  [Read More]
Posted in: KOTOR Music
 MightyM
12-08-2004, 2:41 PM
#3
ahh thx....  [Read More]
Posted in: KOTOR Music
 MightyM
12-08-2004, 12:47 PM
#1
How can I decompress KOTOR's music so I can listen to it when i'm not in the game?...  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-13-2004, 11:17 AM
#53
code:-------------------------------------------------------------------------------- object oItemBooster1=CreateItemOnObject("uti_templateresref1"); object oItemBooster2=CreateItemOnObject("uti_templateresref2"); object oItemBoos...  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-12-2004, 8:44 AM
#52
I'm dynamically increasing enemies' stats based on your character level and the original value of the stat for each npc. Essentially i'm making AIs harder in every respect, and i'm using items as a workaround to increase stats by more than 20....  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-11-2004, 3:54 PM
#50
Strictly Speaking modifying Wisdom will have the same effect on an AI Jedi as modifying Charisma right? So I don't really need to modify Charisma as well?...  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-11-2004, 2:59 PM
#49
Sweet. How about modifying Charisma with items? How would I do this in the item properties area?...  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-11-2004, 2:35 PM
#47
Can you create an item that is equipable on more than one kind of slot? Say I wanted to make an item able to be equiped on every slot there is, would this be possible or would I need to make a new item for each kind of slot?...  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-08-2004, 8:52 AM
#45
Yea, totally invisible. All I want them for is boosting stats, so why bother about a graphic? :) this is gonna be sweet....  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-08-2004, 8:34 AM
#43
Actually yea, I just noticed that. All beasts use them. They're usually equipped with claws. :(. The good news is that I haven't found an NPC that uses all 4 slots. Essentially i'll have to build some tricky logic into my script, but I can just get i...  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-08-2004, 8:14 AM
#41
It looks like very few NPCs use these slots. The ones that do like Canderous and HK47 only use the last of the 4 INVENTORY_SLOT_CARMOUR. It'll need further looking into, but if this is the case and I can depend on 3, and maybe even 4 slots free for a...  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-07-2004, 12:17 PM
#39
Excellent. But what if a npc is using the slot I try to equip somthing in? Is there any slot that will equip more than one item? Can I ever count on a particular slot always existing for all NPCs and always being able to be equipped with my item?...  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-07-2004, 10:11 AM
#37
Ok suppose I wanted to add four pieces of equipment dynamically to each enemy using the K_AI_Master file. Would this be possible? How?...  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-07-2004, 9:44 AM
#35
Thanks darktender for the info :D. About the adding equipment. This raises two issues. The first one is, can I add equipment to NPCs using the on perception (Case 1002) of the K_AI_Master file? Will it take effect immediately? And how many peice...  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-07-2004, 6:49 AM
#31
Could someone explain to me a little of how KOTOR works? I mean the combat. What are saving throws? What's DC? Essentially what generally happens in a round of attacks - behind the scenes? I'd like to know this so I can feel comfortable about modifyi...  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-07-2004, 6:34 AM
#30
Ah, that should work well, thanks....  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-06-2004, 7:40 PM
#28
Are you sure Talchia's Hardcore mod worked for every enemy? Because upon changing the stat boosts to noticably huge amounts I notice that some enemies on the Endar Spire (The first 10 or so) don't get the boosts, but the next 2 after them do.... coul...  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-06-2004, 5:17 PM
#27
Sweet, thanks man. Another Question lol. I'd love to be able to use a value from like a .ini file to modify the difficulty so that people who use the mod can make it easier or harder just by changing the value. 1.0 = normal, 1.2 = 20% harder 0.8...  [Read More]
Posted in: Hardcore Mod and Modding
 MightyM
12-06-2004, 4:57 PM
#25
Another question: What's the difference between vitality points, and hitpoints? Are they one and the same?...  [Read More]
You could do a check against the target's charisma or somthing. So that you can't mind trick someone with a higher charisma than you.... or maybe you could factor in the persuade skill. That'd be cool. Technically if you want to be true to Star War...  [Read More]
just downloaded the mod recently and found the new forces to be really cool. I think the mod could've been better, however, with the following adjustments: Make force clones (Projection) not hurt your enemies, they are only illusions afterall. Plus...  [Read More]
lol...  [Read More]
I just downloaded the mod recently and found the new forces to be really cool. I think the mod could've been better, however, with the following adjustments: Make force clones (Projection) not hurt your enemies, they are only illusions afterall. Plu...  [Read More]