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beancounter

Latest Posts

Page: 1 of 4
Posted in: [TSL] Ceremonial Weapon Pack (melee)
 beancounter
11-28-2005, 9:45 PM
#5
Great work. These weapons remind me of some of my favorite user made weapons from Morrowind. A great job...  [Read More]
Hey that is a pretty cool find :) . Good job!...  [Read More]
Stoffe - that is one healthy Sith Assassin! I think you misunderstood me on the autobalancer - the game does adjust their hitpoint based on your level. But it is always the same percentage regardless of the values you use in autobalance.2da. Now, is...  [Read More]
Let me clarify that. Raising the level of the creature by adjusting levelmult only does two things. It gives more experience for killing it and it gives the constitution bonus to vitality. It does not change the base vitality, saves, to hit or damage...  [Read More]
Hey Achilles, I am curious what you have found out about the autobalance 2da. I looked at it when I was building the Hardcore mod. On the surface, the autobalance.2da seems like the perfect method to balance TSL, because anyone could customize their...  [Read More]
Great work RedHawke & Mav! Another great mod!...  [Read More]
Posted in:  Anti-Hardcore Lighsabers
 beancounter
02-23-2005, 5:15 PM
#4
lol - too funny! Maybe I should add immunity to EffectDeath too. j/k.......  [Read More]
Posted in: Hardcore Tsl
 beancounter
03-17-2005, 10:35 PM
#78
Hmm, I am not sure about that one. I have not gotten that far in my own game yet. If you do not mind, can you send me your save game? And I will check it out fully. I will PM you my email address....  [Read More]
Posted in: Hardcore Tsl
 beancounter
03-03-2005, 7:00 PM
#72
Actually, I have not yet released the version with the four difficulty levels above. My personal computer with all of my Kotor Mods is down, and it will not be up until probably Monday when the new hardware comes in. :( Until then I am stuck with my...  [Read More]
Posted in: Hardcore Tsl
 beancounter
02-25-2005, 2:20 PM
#65
Originally posted by ChAiNz.2da As a general rule of thumb, yes, mods are open source. Any adjustments can be made, merged, combined etc. for your personal game. Now, when/if you want to publish the mod and make it available to other players (publi...  [Read More]
Posted in: Hardcore Tsl
 beancounter
02-24-2005, 5:23 PM
#61
Good posts here and I agree with you. A major problem any open ended RPG faces is balancing difficulty. The only one that did a half way decent job was Baldurs Gate 1 & 2. But even those series became easy if you knew the mechanics of how the gam...  [Read More]
Posted in: Hardcore Tsl
 beancounter
02-23-2005, 4:45 PM
#54
Hey Chainz, The mod works by slowing buffing the NPC for each level you get. The figures above are just a summary at what their bonuses would be at that level. So when your character is Level 5, the bonuses will be half of the value in the level 10...  [Read More]
Posted in: Hardcore Tsl
 beancounter
02-23-2005, 2:59 PM
#50
Sorry about the above table, I can not seem to get the columns to line up, but you get the idea....  [Read More]
Posted in: Hardcore Tsl
 beancounter
02-23-2005, 2:57 PM
#49
I have worked up the preliminary bonuses for each setting. And since I enjoy thinking up new ways to make the game harder I have come up with a new Bonus: Immunity Paralysis/Fear/Stun. The goal of this is to prevent you from spamming Force Wave, Stat...  [Read More]
Posted in: Hardcore Tsl
 beancounter
02-22-2005, 2:19 PM
#40
Originally posted by ChAiNz.2da for those who like dabbling in scripts, could you still leave the uncompiled version(s) as well? Certainly. And I am glad you like the idea....  [Read More]
Posted in: Hardcore Tsl
 beancounter
02-22-2005, 2:12 PM
#38
Hey everyone, I am thinking about making a change to this mod. While I have no problem making changes to the mod and recompiling the scripts, I think the average user will have a difficult time with it. What I am purposing is packaging four compiled...  [Read More]
Posted in: Hardcore Tsl
 beancounter
02-21-2005, 2:33 PM
#23
Originally posted by Darkkender If I understand your questions properly Achilles. Beancounters Hardcore mod is completly script based. It uses the K_ai_master script to constantly adjust your enemies in combat. By using simple mathmatics and if stat...  [Read More]
Posted in: Hardcore Tsl
 beancounter
02-21-2005, 2:27 PM
#21
The mod does not directly adjust the NPC level. You can not adjust the level directly through a script. What it does is adjust the To Hit, saving throws and vitality points directly. If your character is level 30 and your opponent is level 20 after...  [Read More]
Posted in: Hardcore Tsl
 beancounter
02-21-2005, 1:02 PM
#18
Let me know how it goes. If the overall consensus is that the game is still too easy, I can re-release the mod with tougher settings or I can walk you through how to bump the setting up yourself. Either one is pretty easy....  [Read More]
Posted in: Hardcore Tsl
 beancounter
02-21-2005, 12:46 PM
#15
Thanks for the feedback. The +8 you are seeing on the too hit is the mod. I am curious if you have fought any of the bosses and how much harder they are. If it appears to be too easy I would be more then happy to show you how to take it up a notc...  [Read More]
Posted in: Hardcore Tsl
 beancounter
02-21-2005, 12:18 PM
#12
Originally posted by Achilles Question: So then when you're at Level 30, then your opponents will be at level 45. At about level 33 or level 34, you opponents will be at level 50. Based on xptable.2da you would be recieving an insane amount of xp...  [Read More]
Posted in: Hardcore Tsl
 beancounter
02-21-2005, 11:22 AM
#6
Originally posted by una You dont have to recompile. You only need to recompile if you want to change the settings yourself,. Just drop k_ai_master in your override folder. I tested this one out and its good stuff. Made the game alot better. Was in...  [Read More]
Posted in: Hardcore Tsl
 beancounter
02-21-2005, 9:59 AM
#1
My Hardcore Mod is ready for download. It can be found at: http://www.starwarsknights.com/kotor2mods.php Here is the read me: /***********************************/ /*** HARDCODE MOD ***/ /***********************************/ By: Beancounter Versi...  [Read More]
Posted in:  New force power! Lightsaber floating
 beancounter
02-10-2005, 8:50 PM
#15
Nice mod. Pretty impressive that you have already released a mod within one day of the game being released. Not to mention that it is a cool power. Something tells me there is going to be a LOT of mods for TSL....  [Read More]
Originally posted by tk102 Done. KSE v3.2.6 is functional once again and the download link has been reinstated. Nice work TK! I just used this for the first time with TSL and I like it a lot. I am also glad you include your source Perl file. Even...  [Read More]
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