Storm of Zehir is out
  First (mini) review is done. It contains slight spoilers. 
 Read it here. (
http://www.thieves-guild.net/index.php?pid=277) 
 Edit NWN2 patch is up to 1211549 which includes Storm of Zehir (1201541) 
 Bug Fixes 
 General
 * Item costs in the game should match the costs in the toolset.
 * Party members that have wands with 0 charges will now attack and use spells normally.
 * When dropping an item, characters will now use the appropriate "drop" animation.
 * Fixed an issue with opening two bags at once. You will now only be able to open one bag.
 *The tool tip for the Player Chat menu item will now say Player Chat.
 * Fixed an issue that caused freecam (console command) to not work properly.
 * Made several corrections to the Doomgude class description.
 * Snake's Swiftness, Mass will now affect the entire party.
 * Hellfire Shield should now play an appropriate sound effect when activated.
 * Hellfire Blast should now play an appropriate sound when activated.
 * The description of Hellfire Shield has been changed to appropriately reflect it is an Area of Effect shield.
 * Weapon Focus: Warmace will now be available to all qualified characters.
 * The ability score descriptions in character creation have been changed to be more informative and reflect changes to the game.
 * Fixed an issue that was causing certain AI behavior feedback to be displayed, even after being deactivated.
 * When the game is paused, a much more noticeable message is displayed.
 * Aura of protection will no longer provide "No Stacking" feedback. 
 Toolset
 * Item costs in the toolset should match the costs in game.
 * Changing checkboxes with multiple objects selected will no longer cause the toolset to crash.
 * Changing dropdown lists with multiple objects selected will no longer cause the toolset to crash.
 * Fixed an issue where resizing a creature may not have resized the collision spheres.
 * Fixed an issue where the creature cache was not working properly.
 * Dropdowns generated from 2DAs will no longer start with the wrong row selected.
 * Redesigned the fields associated with setting Tints to no longer be collapsed controls.
 * Fixed an issue that caused light and sound spheres to not render at their proper size.
 * Fixed an issue that caused ceiling tint changes to not show up in the toolset. 
 New Features 
 General
 * Playable races now have a proper stealth animation.
 * Added in the AI functionality from TonyK's AI.
 * In a peer-to-peer multiplayer session, the hosting player may now unpause the game unconditionally. 
 Toolset
 * Added properties associated with the overland map, including camera positioning and the flag to mark the area as an overland map.
 * Added camera positioning functionality settings in the area properties to support overland maps created by the community.
 * Added a flag in the area properties to set an area to be an overland map.
 * Added Campaign flags for Unrestricting NPC level ups (Lets them chose any class at level up)
 * Added Campaign flags for Conversation Distance limit override.
 * Added Campaign flags to turn off party-control character swapping for dialogs on a global level.
 * Added Campaign flags to enable Party Creation and setting what the size of the party should be.
 * Added Campaign flags to toggle the new death system. 
 Scripting
 * PlaySound() now takes an optional parameter: bPlayAs2D. This parameter will default to FALSE. Setting this parameter to TRUE will force the engine to play the sound you specified as a 2D sound rather than 3D Positional audio, regardless of what the engine would normally do before.
 * BeginConversation() now has a parameter that allows you to block the character's 'Greeting' VO from playing.
 * Added a script function SetScrollBarValue()
 * Added a script function SetPause()
 * Added a script function GetPause() 
 Additional items that will be int he patch, but are not listed int he patch notes are: 
 * Added in the authentication system to support the Adventure Pack system. 
 * Fixed issues that would cause the Arcane Scholar of Candlekeep to crash on transition if they had certain items or metamagic spells in the quickbar. 
 * Use Magic Device will no longer supersede a character's caster class or level, when that caster level is higher than the UMD skill. 
 * Fixed an issue that caused high level items to be used when a character had a single point in Use Magic Device.