Originally posted by Darth-Ra 
 ok so far all questions i had about using npc models instead of player model and making it appear in cutscenes is nice and dandy, but is there a way to make it appear by default each new level load or save game load, without replacing the actual .glm from jedi_hm, jedi_hf, jedi_tf, jedi_zf, jedi_rm, and jedi_kdm?? Anyone figured it out yet?? :grnlaz: 
 
 The player model in cinematics uses the same console cvars as you do when you spawn into a level. So as long as the cvars have the proper values in them, you'll look correct in the cinematics. I think the cvars are g_char_model and g_char_skin? Something like that. And g_char_color_red, g_char_color_blue and g_char_color_green? Obviously, the best way to achieve this is to use the custom player menu to set the proper values and they'll propogate into the game correctly. I'm not sure, exactly, what you have to do to make a new playermodel available, but I'm pretty sure the existance of a valid playerchoice.txt in the directory is what the custom player menu uses to know whether it should list that model as a player model.
  
 
  
  
    I have a question. I want to be able to control all of the models, like Boba Fett, the rancor, etc. but I can't seem to figure out how to do their "special moves" like Boba Fett's jetpack and the rancor and wampa's grabbing moves. I used the "control bot" cheat, but it didn't work.
  
 
  
  
    Originally posted by jangofett804 
 I have a question. I want to be able to control all of the models, like Boba Fett, the rancor, etc. but I can't seem to figure out how to do their "special moves" like Boba Fett's jetpack and the rancor and wampa's grabbing moves. I used the "control bot" cheat, but it didn't work. 
 
 Well, a lot of the special animations unusual NPCs like the Rancor and Wampa do are completely AI-controlled, they don't go through the normal player-simulating control routines that most of the humanoid NPCs do. Basically, that means you cannot make them do their special attacks. The control an NPC thing was really just supposed to be a neat little gimmick (something thrown in to take advantage of the feature we added in JK2 of being able to remote-control a droid).
 
 But, one piece of good news - you can control Boba Fett's jetpack. All you have to do is hit "jump" while you're in the air (either after running off a ledge or while falling or after you've just jumped). It automatically turns off when you land.
  
 
  
  
    Hi, i was just wondering if there was a possible way of editing the saber block % in Single Player. 
 
 I've done some expermenting on blocking with the saber in different stances. For an example, while in a light stance (blue) it is possible to block almost all blaster fire from multiple targets (I used stormtroopers) while moving or running with a saberdefense of 3. While in meduim (yellow) the block rate is slightly reduced, you might be able to block rapidly from at least 2 targets anymore and you probably will get hit. The same applies to Strong, though it makes more sense from the description of the stance. While in red the abbilty to block projectiles is dramaticly reduced. 
 
 Oh and a few other questions.
 
 as you change playermodel to most jedi npcs, you are granted some of there defensive skills. for example playermodel desann. Now whenever anyone atempted to use force_grip on me I automaticly force pushed him away. The same applies to Drain as well. I though this was very cool! Its too bad they don't absorb lightning, like some of the big names do.
 
 I'm loving the experiance im getting from JA so far. JA is more editable then JO, and they have delivered the goods. I hope to see the mod list be as extensive as ones made for Dark Forces 2: Jedi Knight.
  
 
  
  
    However the only problem with playing as a dark jedi or boba fett is that you cannot kill your enemies as they are now considered your allies
  
 
  
  
    All you have to do is change the npcteam and playerteam commands (playerteam player) and you can kill them as normal.
 
 Try it, you'll like it. ; )
  
 
  
  
    Originally posted by ig64 
 here are the cheats that i have collected from the forums and in-game
 
 intresting cheats:
 cg_debugHealthBars 1: shows health of player and enemies
 cg_draw HUD 0: displays HUD
 cg_fov: sets field of view
 cl_framerate: displays framerate
 cg_endcredits 1: displays end credits during gameplay
 D_npcfreeze: freezes NPCs
 G_saberanimspeed: sets saber combat speed
 g_knockback: set scale of npc knockback
 g_gravity: sets gravity level
 G_speed: sets speed level
 g_corpseremovaltime 0: no corpse removal
 playermodel: sets player character
 playerteam: sets player faction
 r_we: sets weather
 r_showtris: wireframe
 zoom: binoculars
 iknowkungfu: fists and 200 force
 
 npcs:
 alora 
 assassin_droid 
 atst 
 atst_vehicle 
 bartender 
 bespincop 
 boba_fett 
 chewie 
 cultist 
 cultist_destroyer 
 cultist_drain 
 cultist_grip 
 cultist_lightning 
 cultist_saber 
 cultist_saber_powers 
 cultistcommando 
 desann 
 elder 
 galak 
 galak_mech 
 glider 
 gonk 
 gran 
 hazardtrooper 
 howler 
 human_merc 
 impcommander 
 imperial 
 impofficer 
 impworker 
 interrogator 
 jan 
 jawa 
 jedi 
 jedi_random 
 jedif 
 jedimaster 
 jeditrainer 
 kyle 
 lambdashuttle 
 lando 
 luke 
 mark1 
 mark2 
 merchant 
 minemonster 
 monmothma 
 morgankatarn 
 mouse 
 noghri 
 nulldriver 
 player 
 prisoner 
 probe 
 protocol 
 protocol_imp 
 r2d2 
 r2d2_imp 
 r5d2 
 r5d2_imp 
 ragnos 
 rancor 
 rancor_vehicle 
 rax 
 rebel 
 rebel2 
 reborn 
 reborn_dual 
 reborn_new 
 reborn_staff 
 reborn_twin 
 rebornacrobat 
 rebornboss 
 rebornchiss 
 rebornfencer 
 rebornforceuser 
 rebornrodian 
 reborntrandoshan 
 rebornweequay 
 reelo 
 remote 
 rockettrooper 
 rockettrooper_w 
 rockettrooper2 
 rocks 
 rodian 
 rosh_penin 
 saber_droid 
 saboteur 
 saboteurpistol 
 saboteursniper 
 sand_creature 
 seeker 
 sentry 
 shadowtrooper 
 snowtrooper 
 stcommander 
 stofficer 
 stofficeralt 
 stormpilot 
 stormtrooper 
 swamptrooper 
 swoop 
 tauntaun 
 tavion 
 tavion_new 
 test 
 tie-bomber 
 tie-fighter 
 trandoshan 
 tusken 
 tuskensniper 
 ugnaught 
 wampa 
 wampa_vehicle 
 weequay 
 wildtauntaun 
 x-wing 
 yt-1300 
 z-95 
 alora_dual
 GranBoxer
 GranShooter
 hazardtrooperconcussion
 human_merc_* (*= rep flc bow cnc - for other weapons)
 lannik_racto (in the human_merc.npc file)
 Kyle_boss
 rosh_penin_noforce
 rosh_dark
 Tavion_sith_sword 
 Tavion_scepter 
 mutant_rancor 
 
 npc list:
 /dir ext_data 
 
 taunts:
 bow
 taunt
 flourish
 gloat
 
 weapons:
 echo WP_SCEPTER
 echo WP_TUSKEN_STAFF
 echo WP_TUSKEN_RIFLE
 echo WP_JAWA
 echo WP_TURRET
 echo WP_BLASTER_PISTOL
 echo WP_RAPID_FIRE_CONC
 echo WP_TIE_FIGHTER
 echo WP_ATST_SIDE
 echo WP_ATST_MAIN
 echo WP_MELEE
 echo WP_BOT_LASER
 echo WP_EMPLACED_GUN
 echo WP_DET_PACK
 echo WP_TRIP_MINE
 echo WP_THERMAL
 echo WP_CONCUSSION
 echo WP_ROCKET_LAUNCHER
 echo WP_FLECHETTE
 echo WP_DEMP2
 echo WP_REPEATER
 echo WP_BOWCASTER
 echo WP_DISRUPTOR
 echo WP_BLASTER
 echo WP_BRYAR_PISTOL
 echo WP_SABER
 echo WP_STUN_BATON
 echo WP_NULL
 saber sith_sword
  
 
  
  
    [i]you can control Boba Fett's jetpack. All you have to do is hit "jump" while you're in the air (either after running off a ledge or while falling or after you've just jumped). It automatically turns off when you land.. [/B] 
 
 I did in SP in cheats mode but npc spawn boda_fett can not spawn :( 
 redword say can not... 
 and how can I be boda fett and how to turns on jetpack ?
 is jump key ?:confused:
 
 I did it in SP playermodel boda_fett
 but it become stroomtrooper . :( 
 why ? I cant npc spawn "boda_fett" & cant play by "boda_fett" too.. please someone tell how ? :o
  
 
  
  
    I am not sure if someone has mentioned this or not, but when using desann my force pull/push is able to override the defenses other dark jedi (more so than any other model that I noticed). Perhaps it's my imagination, but I thought it was neat how I could force jump high into the air and pull up 10 reborn as if they were stormtroopers. :)
  
 
  
  
    I have a question now. I am trying to get the Bryar pistol in SP and I use give weapon_bryar_pistol and it will not let me select it and it isn't in my weapon selection. Anyone know how to get it? I suppose I could just replace the blastech files with the bryar files, but I still want to keep the Blastech the same so that npcs still have it when they are supposed to.
  
 
  
  
    Originally posted by ChangKhan[RAVEN] 
 Well, a lot of the special animations unusual NPCs like the Rancor and Wampa do are completely AI-controlled, they don't go through the normal player-simulating control routines that most of the humanoid NPCs do. Basically, that means you cannot make them do their special attacks. The control an NPC thing was really just supposed to be a neat little gimmick (something thrown in to take advantage of the feature we added in JK2 of being able to remote-control a droid).
 
 But, one piece of good news - you can control Boba Fett's jetpack. All you have to do is hit "jump" while you're in the air (either after running off a ledge or while falling or after you've just jumped). It automatically turns off when you land. So, would it be possible to create a mod for a custom character model that uses a Fett-like jet pack? And would be possible to set that character model up so that it could use both the jet pack and Force Jump?
  
 
  
  
    I have a question.
 How do you do those kind of taunts when using rage or protect?
 The reborns do it when using rage, and jedi_random when they use protect.
 The pics of them are in JA official website, in gameplay, moves.
 I have tried to taunt, gloat, flourish and sit when using rage and protect but nothing happens.
 The protect one looks very cool though.
  
 
  
  
    Originally posted by ChangKhan[RAVEN] 
 The player model in cinematics uses the same console cvars as you do when you spawn into a level. So as long as the cvars have the proper values in them, you'll look correct in the cinematics. I think the cvars are g_char_model and g_char_skin? Something like that. And g_char_color_red, g_char_color_blue and g_char_color_green? Obviously, the best way to achieve this is to use the custom player menu to set the proper values and they'll propogate into the game correctly. I'm not sure, exactly, what you have to do to make a new playermodel available, but I'm pretty sure the existance of a valid playerchoice.txt in the directory is what the custom player menu uses to know whether it should list that model as a player model. 
 
 I am not sure I understand :confused:
 
 I did however, achieve the goal of loading completely new models not part of the game into it through the npc spawn and playermodel console commands, the steps follow below:
 
 Well the only way that works in adding new models is not that hard, first i took an .npc file say luke.npc, then I edited it and gave it (in this example, I used a Mara Jade model from JO and made the changes to the npc, named the header of the npc to mara, and the Playermodel tag to the dir /models/players/mara , then altered some of the attributes like force powers light and dark, and health and startup weapons, then saved the file as mara.npc...added it to ext_data/npcs in a new pk3 file, loaded JA, then typed in playermodel mara and it worked).
 
 [I]Edited: I can load this and other models at a new level, and i can't make it load automatic each new level...Also when i do change to npc character model, save the game, then quit, then come back later, load it and it will be without textures...I still don't understand how to avoid these problems..
  
 
  
  
    Why doesn't the corpseremovaltime does nor work for me?:(
  
 
  
  
    Well, here's a challenge for you all. I've enabled dismemberment in SP using the desktop shortcut method and parts are flying. The problem is, they're flying a little too easily. Saber fights last seconds and boss fights aren't much longer. Is there any way to keep the dismemberment while toning down the damage? There probably isn't, but it never hurts to ask. :)
  
 
  
  
    Originally posted by AxVegetA 
 
 I have a question.
 How do you do those kind of taunts when using rage or protect?
 The reborns do it when using rage, and jedi_random when they use protect.
 The pics of them are in JA official website, in gameplay, moves.
 I have tried to taunt, gloat, flourish and sit when using rage and protect but nothing happens.
 The protect one looks very cool though.
 
 
 Ahhhh.............somebody answer this.
  
 
  
  
    It does not work all the time.
  
 
  
  
    I found a new move (maybe some of you alredy know it)
 Its a two hand backslash.
 You have to do the normal backslash crouched. (crouch+back+atack)
 Seems more powerful. Simple. 
 There is also an helicopter move, you have to press atack when your body is completely upsidedown when you jump back (back+jump+atack)
 There are a lot of moves that dont appear in datapad.
 Ohh, you can jump while doing a backslash or backstab and it turns into a forward air slash. :rolleyes: 
 I have seen some reborns do a cartwheel to the left, then to the right, in one move.
 And also they do some weird backslash.
 And there is also a combo when kicks are enable, you forward kick the enemy and inmediately a ground atack, it never fails and its very very fast.
 You have to forward kick (JO kicks) and quickly press forward+jump+atack.
 
 And please somebody answer this. 
 
 Originally posted by AxVegetA 
 
 I have a question.
 How do you do those kind of taunts when using rage or protect?
 The reborns do it when using rage, and jedi_random when they use protect.
 The pics of them are in JA official website, in gameplay, moves.
 I have tried to taunt, gloat, flourish and sit when using rage and protect but nothing happens.
 The protect one looks very cool though.
  
 
  
  
    Anybody wants 200 permanent force energy (tried this on Jedi Master setting)?
 
 in the console:
 playermodel kyle
 playermodel player
 
 there ya go ;)
  
 
  
  
    can i somehow make my model dissapear or at least move out of the way without canging the files?
  
 
  
  
    Originally posted by Buffy 
 
 why ? I cant npc spawn "boda_fett" & cant play by "boda_fett" too.. please someone tell how ? :o 
 
 If you really typed the above I advise you to try boba_fett!
  
 
  
  
    Originally posted by AxVegetA 
 Ahhhh.............somebody answer this. 
 
 I already said, it does not work all the time.
  
 
  
  
    this is great! thanks everybody, especially Chang!!!:D
  
 
  
  
    :( can anyone awnser me?:(
  
 
  
  
    Originally posted by ig64 
 can i somehow make my model dissapear or at least move out of the way without canging the files? 
 
 What do you mean?
  
 
  
  
    i need to get the player model out of the way so i can work on my cheat
  
 
  
  
    Originally posted by ig64 
 i need to get the player model out of the way so i can work on my cheat 
 
 You mean remove the player model?
 
 I don't think you could do that.
 
 Btw, what cheat are you talking about???
  
 
  
  
    i dont mean completely remove it, just make it invisable or move it out of the way
 
 patience, i will post if it works.
  
 
  
  
    hmm, darn, i was working on a view cheat for a better first-peorson view but the player model keeps getting in the way
  
 
  
  
    You mean first person without the "gun" model?
 
 Theres a console command for that.:) 
 
 But i forgot.:(
  
 
  
  
    no, nothing like that, i was trying to make is more real, look better, perspective.
  
 
  
  
    but, i guess now ill just find something else to do, so dont worry about t
  
 
  
  
    in multiplayer with cheats on u can spawn a rancor, let it grab you and put noclip mode on when he eats you, then in noclip move away from him and turn it off, its like ur totaly invisible but still can jump and walk, but i dont think u can attack:)
  
 
  
  
    is this only in multiplayer?
  
 
  
  
    Originally posted by AxVegetA 
 
 I have a question.
 How do you do those kind of taunts when using rage or protect?
 The reborns do it when using rage, and jedi_random when they use protect.
 The pics of them are in JA official website, in gameplay, moves.
 I have tried to taunt, gloat, flourish and sit when using rage and protect but nothing happens.
 The protect one looks very cool though.
 
 
 Can anybody answer this? thanks
  
 
  
  
    new jedi npcґs
 jedi_rm1
 jedi_rm2 dual saber
 jedi_kdm1 saberstaff
 jedi_kdm2
 jedi_hm1
 jedi_hm2
 jedi_zf1 dual saber
 jedi_zf2
 jedi_tf1 saberstaff
 jedi_tf2
 jedi_hf1
 jedi_hf2
 
 enjoy.
  
 
  
  
    I have posted my tutorial on how to replace Jaden in the JA Discussion section. It may be moved though. Please post any questions you have based on that tutorial in that thread. :)
  
 
  
  
    "It seems that there is a saberstype parameter in the .npc entry that can be used to set available saberstyles. Looking through entries for other models, it seems you can set this value up to 7 (could be more). I wanted the player to have blue, yellow and red stances, so I put:
 
 saberstyle 1 // blue
 saberstyle 2 // yellow
 saberstyle 3 // red
 
 I haven't tried the other values to see what they are, but presumably they are the other stances used by the Reborn and so on. I'm not sure yet if there is a limit for how many different stances a player has."
 
 Yeah, 4 is Desann (heavy 1 handed), 5 is Tavion (fast 1 handed), 6 is dual sabers, and 7 is saberstaff.
 
 
 "Does this mean I could use only the skin from a npc by deleting all the parameters from the .npc file? 
 
 Is it possible to copy the .npc file (without the parameters) as a new skin? This would prevent that the specific npc has no parameters set."
 
 No, you can use the skin from any NPC just fine. Like, say you had a Jedi-Knight level Jaden, and you decide to make the playermodel be Lando - Jaden would look like Lando... and although Lando has no force powers, you will keep all force powers Jaden had before
 
 Any special powers or attributes from an NPC will only be attributed to the player if the player does not have those powers yet - and the powers are additive, not retracted. Atleast from all the playing around I've done.
  
 
  
  
    Originally posted by Flashblade 
 If you really typed the above I advise you to try boba_fett! 
 
 thank you for correct me yes I was wrong typing :p
  
 
  
  
    Originally posted by Darkseed 
 ChangKhan can I ask you why you removed the destroyer siege map that was shown in a picture from a magazine a while back? The nav file for the map is still in there and there's alot of references to it in several files. The map seemed really awesome since you could fly ships in it and all.
 
 Maybe you're planning to include the map in a future patch? 
 
 Chang could you please answer my previous question quoted above? If that's something you'd rather not answer then just say so and I'll let it rest, just wasn't sure if you saw my previous post or not.
  
 
  
  
    I found out something interesting!
 
 If you Jedi Mind Trick a Reborn with a lightstaff to where you can control him and you are wielding one lightsaber, you will wield your one lightsaber like you are using a lightstaff when you release the guy or kill him.
  
 
  
  
    Is there anyway I can wield Tavion's Scepter?:confused:
  
 
  
  
    Hey Chang, WHY was sabermorerealisticcombat "write protected" (whatever that means)?
 
 I've tried all the suggestions on this thread and STILL can't get it to work! 
 
 Are you going to fix it in the next (or future) patch so that people who can't get it to work for anything can just type the code in the console (like we should be able to) and get it to work?
  
 
  
  
    Originally posted by ig64 
 but, i guess now ill just find something else to do, so dont worry about t 
 
 Unless you create an "invisble" jaden skin.
  
 
  
  
    Is there a way to get two different blade colors with the double saber in MP?
  
 
  
  
    Originally posted by dragon457 
 Is there a way to get two different blade colors with the double saber in MP? 
 
 Don't think so...
  
 
  
  
    Originally posted by AxVegetA 
 
 I have a question.
 How do you do those kind of taunts when using rage or protect?
 The reborns do it when using rage, and jedi_random when they use protect.
 The pics of them are in JA official website, in gameplay, moves.
 I have tried to taunt, gloat, flourish and sit when using rage and protect but nothing happens.
 The protect one looks very cool though.
 
 
 You mean the crouchy thing for Protect/Absorb and the float-in-the-air-looking-really-cool thing for Rage?
 
 Happens when you've got level 1 or 2 of those powers. At least, from what I've seen. Level 3 means there's no delay and it activates automatically, skipping the stylish animation.
  
 
  
  
    Originally posted by Fractal-Coffee 
 You mean the crouchy thing for Protect/Absorb and the float-in-the-air-looking-really-cool thing for Rage?
 
 Happens when you've got level 1 or 2 of those powers. At least, from what I've seen. Level 3 means there's no delay and it activates automatically, skipping the stylish animation. 
 
 He's asking about how to do that action when you turn on protect,absorb and rage.
 
 And that action does not work all the time.
  
 
  
  
    I am probably just misunderstanding something, but is it possible to get a Zabrak torso with Human female head and legs (for example)? :amidala: